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CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!)

by Ashley McCabe Mowat
ISBNPrint: 9780857476333 E-book: 9781783170234
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Print: 9780857476333 E-book: 9781783170234
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CRAMES are practical, user-friendly activities that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as 5 minutes a day. No preparation is needed, just children ready to think creatively. The activities could be used as early morning or after lunch activities to get the children into a mindset for learning. 

eg. Ask the children to think about and then discuss - What if no history had ever been recorded?

 

CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!) focuses on many aspects of creative thinking:

  • Fluency                                  
  • Synectics
  • Flexibility                               
  • Imagination
  • Originality                            
  • Risk taking
  • Elaboration                         
  • Curiosity
  • Lateral thinking                  
  • Problem solving
  • Evaluation

The activities range from ‘What if?’ and ‘How many ways …?’ questions to ‘describing things from a different point of view’ and choosing ‘which you would rather be’.

Product Information
Age Groups 5 - 7 years, 7 - 11 years,
Author Ashley McCabe Mowat
Product format Teacher resource
Market restriction There are no market restrictions for this book.
Released date 17 July 2013
ISBN Print: 9780857476333 E-book: 9781783170234
Pages 48
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