CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!)
by Ashley McCabe MowatISBNPrint: 9780857476333 E-book: 9781783170234
CRAMES are practical, user-friendly activities that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as 5 minutes a day. No preparation is needed, just children ready to think creatively. The activities could be used as early morning or after lunch activities to get the children into a mindset for learning.
eg. Ask the children to think about and then discuss - What if no history had ever been recorded?
CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!) focuses on many aspects of creative thinking:
- Fluency
- Synectics
- Flexibility
- Imagination
- Originality
- Risk taking
- Elaboration
- Curiosity
- Lateral thinking
- Problem solving
- Evaluation
The activities range from ‘What if?’ and ‘How many ways …?’ questions to ‘describing things from a different point of view’ and choosing ‘which you would rather be’.
Age Groups | 5 - 7 years, 7 - 11 years, |
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Author | Ashley McCabe Mowat |
Product format | Teacher resource |
Market restriction | There are no market restrictions for this book. |
Released date | 17 July 2013 |
ISBN | Print: 9780857476333 E-book: 9781783170234 |
Pages | 48 |
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