CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!)by Ashley McCabe Mowat
ISBNPrint: 9780857476333 E-book: 9781783170234
CRAMES are practical, user-friendly activities that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as 5 minutes a day. No preparation is needed, just children ready to think creatively. The activities could be used as early morning or after lunch activities to get the children into a mindset for learning.
eg. Ask the children to think about and then discuss - What if no history had ever been recorded?
CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!) focuses on many aspects of creative thinking:
- Risk taking
- Lateral thinking
- Problem solving
The activities range from ‘What if?’ and ‘How many ways …?’ questions to ‘describing things from a different point of view’ and choosing ‘which you would rather be’.
|Age Groups||5 - 7 years, 7 - 11 years,|
|Author||Ashley McCabe Mowat|
|Product format||Teacher resource|
|Market restriction||There are no market restrictions for this book.|
|Released date||17 July 2013|
|ISBN||Print: 9780857476333 E-book: 9781783170234|