CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!)

CRAMES are practical, user-friendly activities that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as 5 minutes a day. No preparation is needed, just children ready to think creatively. The activities could be used as early morning or after lunch activities to get the children into a mindset for learning.

eg. Ask the children to think about and then discuss – What if no history had ever been recorded? Look inside.

Scroll down to find out more and download ‘Try before you buy’ sample pages from the book.

 

Author

ISBN: Print: 9780857476333; E-book: 9781783170234 Categories: , , , , , ,

£11.99£14.99 price excluding tax

Description

CRAMES, Creative Games to Help Children Learn to Think and Problem Solve (in only 5 minutes a day!) focuses on many aspects of creative thinking:

  • Fluency
  • Synectics
  • Flexibility
  • Imagination
  • Originality
  • Risk taking
  • Elaboration
  • Curiosity
  • Lateral thinking
  • Problem solving
  • Evaluation

The activities range from ‘What if?’ and ‘How many ways …?’ questions to ‘describing things from a different point of view’ and choosing ‘which you would rather be’.

Look inside.

Additional information

Weight .08 kg
Author

ISBN

Print: 9780857476333; E-book: 9781783170234

Market restriction

There are no market restrictions for this book.

Pages

48

Release date

17/07/2013

Subject

, ,

Age groups

,

Printed book or E-book

E-book, Printed book

Product format

Teacher resource

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Sample 'Flow' questions

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Sample 'What if ... questions

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Look inside

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